AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in France - Q2 2022
In Q2 2022, the top third-person games on Android in France showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at the key metrics.
In Q2 2022, the top five third-person games on the Android platform in France exhibited diverse performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics for these popular games.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw its weekly revenue peak at approximately $484K in late April, with a notable decline to around $34K by mid-June. Weekly downloads showed a gradual increase, culminating in 3.6K by the end of June. The game experienced fluctuations in active users, starting at 115K in late March and ending at 119K by the end of the quarter.
Summoners War from Com2uS had a significant revenue spike to about $337K in the final week of June. Downloads saw a sharp decline from 6.5K in mid-April to just over 1K by the end of June. Active users peaked at 167K in late April before declining to 103K by the quarter's end.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., showed a dramatic revenue increase to approximately $450K at the end of May. Downloads increased from 5.2K in late March to a high of 12K by the end of May. Active users also saw upward trends, reaching nearly 194K by mid-June.
Genshin Impact by COGNOSPHERE PTE. LTD. experienced a weekly revenue peak of around $183K in late March, followed by fluctuations and a drop to about $44K by the end of June. Downloads were highest at 15K in early April but fell to 10K by the end of June. Active users showed minor fluctuations, maintaining a range between 85K and 113K throughout the quarter.
PUBG MOBILE from Level Infinite maintained relatively stable revenue, peaking at approximately $78K in mid-April. Downloads saw a high of 15K in late March, with a decline to 10K by late June. Active users started strong at 154K in late March but gradually declined to 121K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.